Classified started out as a small level project for
a level design class but turned into a series of levels
that take the player through an top secret laboratory.
The player is a specimen of the laboratory that escapes
captivity and begins his search for the way out. The
levels have been complete for some time now. However,
we find ourselves going back to them every once in a
while and slowly improving them.
Engine: Source/Hammer Editor
Teammates:
Joey Provencher-Level Designer, Textures and Lighting
Sean Carrica- Level Designer, Level scripting